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Topics - Ravenis

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« on: June 25, 2017, 06:56:07 PM »
Forever will be hard and true wasteland. If you like challenge and not to get bored after a week by having best gear in the game, this is place for you.

Full changelog coming soon.

Ideas / New skill to replace Reserved "skill"
« on: March 31, 2017, 10:30:40 PM »
There is now 1 unused skill named Reserved and i was thinking to replace it with something useful.

Any suggestions?

About / Client updater. (easier way to keep your client up to date)
« on: March 09, 2017, 05:44:51 AM »
You can download Updater.exe from the download page
Download it directly in to your client directory.

After that you can keep your client up to date just by running it, if there will be graphic updates etc.

About / Changelog
« on: March 05, 2017, 11:33:21 AM »
Changes done:
-Most of the encounter trees are now choppable.
-New burst mechanics
-Follower system changed to old FO 2238 like. You can get 1 follower per 2 points of charisma.
-All players will start next to NCR.
-Infinite barter time.
-Banks doesn't have money limit, so you can withdraw your money anytime.
-Removed limitation how much banks have money to prevent players to not able to withdraw any money.
-Removed blueprints (all items what needed blueprints are now craftable without them).
-Removed relog waiting time.
-Easier start, starting kit, leather jacket, mauser 9mm, 40x 9mm ammo, brass knuckles and a tent. +60 HP!
-Crafted items have chance to get different kind of bonuses.
-18 New weapons including MP5, M16, Steyr Aug and so on.

The Loot Update:
-Unchoppable firewood trees removed from most encounters
-Fixed Grab All at Hex for picking up Flint and the graphic, it wasn't really flint it was a totally unneeded -production item like apple trees
-Fix encounter spawn bugs (item always doubling at same loc) and improved code
-Fixed trap spread on encounter spawn and added variety
-Added variety to encounter spawns (more item types, less predictable placement of trees, etc)
-Fixed PID issue with new weapons
-Books give 4 sp per book and your TOTAL books read limit is now 50.
-Removed blueprints from most (hopefully all) containers and rebalanced loot, including adding many of the new weapons
-Encounter lockers and trees block pathing

-P95 now has long range and normal P94 plasma rifle has penetrate.
-Applied plasma critical modifier to all plasma damage type weapons
-Raised Lockpick cap to 200 and Science and Repair caps to 150
-Poison no longer instant damage and does DoT based on poison level
-Adjusted spawn rates to reduce amount of advanced power armor laying around, etc
-Cave loot rebalanced by Luck
-New weapons added to remaining spawn systems
-Minor fixes to Flamer accuracy and burst spread/estimation
-Bullet spray scatter over distance increased

Balaclava hides your identity :) (If you put mask on it will incognito your character name from others.)

Bugs / Client crashing weapon bug when dropping it.
« on: March 03, 2017, 03:46:55 PM »
There was a bug when you dropped pulse rifle and every one who were near that weapon got client crash.
Anyway i made fast fix for it now. Rifle looks like plasma rifle now but doesn't crash other players.

Help / Faction base creation.
« on: February 25, 2017, 04:06:18 PM »
There seems to be some confusion about how to make faction base. When NPC ask you to choose a name for your faction, you need to select it from premade list.

Here is reloaded wiki link

Also quote from one of the players in here.

type ~ffn and make a log by pressing F2
Easier to find a name

Quote by FireFlare

About / New website (made by Stribe)
« on: February 25, 2017, 12:13:13 AM »
Stribe made the new website, and it looks awesome.
Thanks Stribe!

About / Turn based bug fixed.
« on: February 24, 2017, 09:05:05 PM »
There was a bug that didn't allow your group members to do anything in combat, it is fixed now.

About / Fixed drugs duration.
« on: February 24, 2017, 02:58:26 PM »
Now the duration of the drugs is correct.

Questions / Followers and PvP
« on: February 21, 2017, 06:06:52 PM »
We decided to ask community about follower action in PvP.

There is 3 poll options, but if you have other suggestion, reply this post and tell about it.

About / Original FO 2238 Follower System
« on: February 21, 2017, 02:41:56 PM »
Follower system changed to old FO 2238 like.

You can get 1 follower per 2 points of charisma.

About / Future plan (Ideas may change, deleted and more may be added)
« on: February 20, 2017, 05:27:09 PM »
The basic idea is to develop it on a go and listen to the community for further improvements.

Some ideas:

Basic changes should be made:

Skill Books: The books from F1/F2 boost staple skills or plot relevant skills you might have ignored. For single player, that's great. For multiplayer it undervalues Int since the skills you need, especially for PvP, get 60 free points. Multiplayer favors inherently more specialized builds and nobody has to worry about skill points much since the core skills are practically free.
If books gave 2 or 4 points and were for all skills it becomes an activity and possibly encourages trading instead of just being a quick way to raise common skills.

disable guards looting you in cities if you die-> or make a system which allows players to receive their looted items back from the guards.
remove time limit for sending radio distress

redesign follower system -> to old 2238 system -> 10 charisma = 5 follower NPC
remove party point system.
Fallout 2 - like: ½ Cha, max 5
Magnetic Personality/Good Natured still work so technically Max is 7
Actually I left Speech in now, easy to remove during later testing, can give 1 slot per 100% now, so max is 10
2238 like system for total group size on map(including PCs), affected by Magnetic Personality but not Good Natured. Cars do not override party size (to make Cha useful) but a bonus might be in order
As a result brahim, rats and slaves are currently using normal slots, no special control rules
Make all followers equal in potential and eliminate PP OR rework PP to be balanced and adaptive

mass disassemble all items on hex

Tools (first aid kit,paramedic bag, tools, super tool kit,etc) can be placed in any hand to receive bonus to skill.
Carryweight bonus +1kg per level
Add visible notification after using consumables

Emp grenades and weapons should deal better damage or disable power armors
New bullet tracers for some weapons.
New visual effects for drugs
Remove tents limit per player
Add overhead map messages about crit effects(ko/kd/crippled/blinded)
Implement Smart Cursor.(don't need push "use on" while gathering wood or ore)
add XP from killing mobs splitting to all alive players on encounter.
add display on chatbox who killed you.
add location with lost cars will become visible for all after random long time. This encounters will be yellow colored.
Add chance to heal ko while using doctor skill on knocked out players.

add elevator teleports also up to 3 players which tagged to player who using it. Players must be close to elevator and don't have combat timeout.

Grenade throwing from second hand
addiction cure in doctors, including jet addiction
make rare items craftable -> require unique/rarer resources!!
remove ap charge for looting and dropping items
Followers do not flee for normal PvP.
Mercs (at least) are forbidden from TC by contract

About / 18 New weapons.
« on: July 15, 2014, 01:36:17 PM »
Added new weapons.

-Beretta 9mm
-Browning HP
-Casull Revolver

-Pump Action Shotgun
-Beretta Silverhawk
-FN20 Combat Shotgun
-Neostead Combat Shotgun


-P95 Plasma Rifle

-Missile launcher

-DKS 610

-Steyr Aug

Thanks to Sr Gris for the graphics.

About / Client Download
« on: July 12, 2014, 01:26:26 PM »

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